using UnityEngine;
using System.Collections;

public static class ResourceManagerService
{
	static ResourceManager sResMgr;
	
	public static void Initialize()
	{
		sResMgr = new ResourceManager();
	}
	
	public static Object Load (string strPath)
	{
		if (sResMgr.HasLoad(strPath))
			return sResMgr.Get(strPath);
		
		return sResMgr.Load(strPath);
	}
	
	public static void UnLoad (string strPath)
	{
		sResMgr.UnLoad(strPath);
	}
}
